#14933
TA/JUR.DESAIN PS.DESAIN PRODUK/ 004 MAU D 2021 ISBN:18616049
Subjects: Penelitian
DESAIN WADAH PERMAINAN SCRABBLE DAN LUDO UNTUK ANAK-ANAK USIA 7-12 TAHUN --
Mauritania Aida Iskandar / / /SAMARINDA SAMARINDA 2021
Viii; 175 h; ilus; 23 cm Bahasa:IND
ABSTRACT
Board games are games using board media. Playing board games was found to
improve critical thinking skills, problem solving, analysis, reasoning, planning, and
communication skills of children. In Indonesia, scrabble and ludo games in board form
are less popular because they are quite expensive. Educational games are starting to
sink, being defeated by online games that are easier to find and play. Another
advantage that makes mobile games superior is that one mobile phone user, especially
children in the age range of 7-12 years, can switch from one game application to
another with just one click, but for board games, only one game can be played. one
board game. Therefore we need a product design with the aim of combining 2 board
games into 1 container for children aged 7-12 years. The design method used is the
Vinod Ghoel method, namely collecting data, analyzing data, determining design
concepts, making alternative designs, developing alternative designs, to the final
design. So that the results of the design "Scrabble and Ludo Game Container Design
for Kids Ages 7-12 years", users get the convenience of playing 2 board games, with a
more ergonomic, aesthetic, and practical design because it only has 1 container for 2
games.
Keywords: Ludo, board game, Scrabble, containe, ages 7-12 years