Final_Project
#14933
TA/JUR.DESAIN PS.DESAIN PRODUK/ 004 MAU D 2021 ISBN:18616049

Subjects: Penelitian

    DESAIN WADAH PERMAINAN SCRABBLE DAN LUDO UNTUK ANAK-ANAK USIA 7-12 TAHUN --

    Mauritania Aida Iskandar / / /
    SAMARINDA SAMARINDA 2021
    Viii; 175 h; ilus; 23 cm Bahasa:IND

    ABSTRACT
    Board games are games using board media. Playing board games was found to
    improve critical thinking skills, problem solving, analysis, reasoning, planning, and
    communication skills of children. In Indonesia, scrabble and ludo games in board form
    are less popular because they are quite expensive. Educational games are starting to
    sink, being defeated by online games that are easier to find and play. Another
    advantage that makes mobile games superior is that one mobile phone user, especially
    children in the age range of 7-12 years, can switch from one game application to
    another with just one click, but for board games, only one game can be played. one
    board game. Therefore we need a product design with the aim of combining 2 board
    games into 1 container for children aged 7-12 years. The design method used is the
    Vinod Ghoel method, namely collecting data, analyzing data, determining design
    concepts, making alternative designs, developing alternative designs, to the final
    design. So that the results of the design "Scrabble and Ludo Game Container Design
    for Kids Ages 7-12 years", users get the convenience of playing 2 board games, with a
    more ergonomic, aesthetic, and practical design because it only has 1 container for 2
    games.
    Keywords: Ludo, board game, Scrabble, containe, ages 7-12 years