Final_Project
#14928
TA/JUR.DESAIN PS.DESAIN PRODUK/ 009 RIZ D 2021 ISBN:18616052

Subjects: Penelitian

    DESAIN MAINAN EDUKATIF PENGENALAN TOKOH PAHLAWAN WANITA INDONESIA --

    RIZKA AULIANA / / /
    SAMARINDA SAMARINDA 2021
    Viii; 175 h; ilus; 23 cm Bahasa:IND

    ABSTRACT
    Educational game tools (APE) are game tools designed to improve aspects of child
    development by stimulating the intelligence possessed by children so that they can
    develop optimally. Educational game tools that exist today only have forms that we
    commonly encounter, such as blocks and legos. The problem is that today's children
    like games in digital form, without a touch of education in the game, children are only
    motivated by online games from playing real games with educational game elements.
    Feminism is an understanding that arises when women demand to get equality,
    position, degrees, and the same rights as men. Currently the feminism movement is
    growing, it can be seen from the form of women's struggle to get equality of views in
    social life. The planning and design methods include data collection, design concepts,
    alternative designs to reach the final design, so that the final result is "Design of
    Educational Toys for the Introduction of Indonesian Female Heroes" for ages 5-13
    years, male and female. The purpose of making this toy product is to attract children's
    attention because they see this media as a game. The design method used is the Vinod
    Ghoel method, namely Premilinary Design, Design Development, and Final Design. So
    that the result of designing this educational toy, users can play the game according to
    the function, namely playing and learning at the same time getting to know the heroines
    in Indonesia.
    Keywords: Indonesian Female Heroes, Feminism, Educational Toys, Board Games